Slinging in the Balearic Islands

 

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SLINGING IN THE 21st CENTURY

COMPETITION

Nowadays the Balearic Slinging Federation is made up of more than 100 members which constitute 10 different federated clubs: UEM Menorca, Club Ciclista Defensora Sollerense, Club Honderos Lloseta, Club Foners Sa Pobla, Club Foners de Mallorca, Club Foners Ciutat de Palma, Club Foners Son Servera, Espanya Hòquei Club, Club Foners de Llucmajor and Club Joventut Atlètica Sant Antoni.
Four types of competition are carried out every season and each one has its own rules.

Diana tir de fona

CURRENT COMPETITION

RULES

School level

 

In construction 

 

Individual stone league

Once the targets have been set up and the rest of the requirements for the conduct of the competition are met, the Referee-Judge will give permission to start the warm-up rounds for which each slinger in turns will be allowed to do two throws per round. It will be the Referee-Judge who will declare it finished in order to start the competition.

The competition will consist of three rounds of 5 throws each. Two of which will be hurled from the short distance and one from the long distance. A total of 15 stones will be thrown.

– Short distance:

  • Men: 30 paces or 19.5 meters
  • Women: 14 meters
  • Children: 10 meters

– Long distance:

  • Men: 45 paces or 29.25 meters
  • Women: 18 meters
  • Children: 15 meters

The hurling order will be decided by a draw.

The scoring at the short distance is one point if the stone hits the wooden square and two points if it impacts on the metal target. The scoring at the long distance is double that of the short distance one, that is, two points the wood and four points the metal.

In case of a draw, the one who has scored more targets will win. If the draw persists, the total number of impacts will be taken into consideration (wood and targets). In case the draw persists the number of null throws will be considered. If the draw persists, a tiebreaker round of three throws at the short distance will be done. If the draw continuous tiebreakers round of one throw from the short distance will be done. If the draw still persists, the Referee-Judge will determine the procedure to be followed.

Tiebreakers will only be carried out to decide the first three positions. The null throws will be those in which:

  • The slinger’s foot touches or steps on the fault line during or immediately after his hurling
  • The slinger stops the rotation for the second time before hurling
  • The slinger takes more than one minute hurling
  • The projectile falls out for the second time when it is placed in the sling
  • The slinger is unable or refuses to carry out the throw
  • The projectile does not pass the fault line
Individuals Tennis Ball League

Once the targets have been set up and the rest of the requirements for the conduct of the competition are met, the Referee-Judge will give permission to start the warm-up rounds for which each slinger in turns will be allowed to do two throws per round. It will be the Referee-Judge who will declare it finished in order to start the competition.

 In the competition, four rounds of 5 throws each round will be carried out. All the rounds will be from the short distance. A total of 20 tennis balls will be thrown

  • Tennis Ball distance:
  • Men: 20 paces or 15 meters
  • Women and children: 12 meters
  • Children: 10 meters

The hurling order will be decided by a draw.

The scoring is one point if the ball hits the wooden square and two points if it impacts on the metal target.

In case of a draw, the one who has scored more targets will win. If the draw persists the number of null throws will be considered. If the draw persists, a tiebreaker round of three throws will be done. If the draw continuous a tiebreaker round of one throw will be done. If the draw still persists, the Referee-Judge will determine the procedure to be followed.

Tiebreakers will only be carried out to decide the first three positions. The null throws will be those in which:

  • The slinger’s foot touches or steps on the fault line during or immediately after his hurling
  • The slinger stops the rotation for the second time before hurling
  • The slinger takes more than one minute in throwing
  • The tennis ball falls out for the second time when it is placed in the sling
  • The slinger is unable or refuses to carry out the throw
  • The tennis ball does not pass the fault line
Team stone league

The teams may consist of four or five members. In case of five member teams, at the end of the competition, the score of the one who has scored least points will be discarded.

Once the targets have been set up and the rest of the requirements for the conduct of the competition are met, the Referee-Judge will give permission to start the warm-up rounds for which each slinger in turns will be allowed to do two throws per round. It will be the Referee-Judge who will declare it finished in order to start the competition.

In the competition, four rounds of 5 throws each round will be carried out.  A total of 20 stones will be thrown

  • Team distances:
  • Mixed teams: 30 paces or 19.5 metres
  • Women and children teams: 10 metres

The hurling order will be decided by a draw.

The scoring is one point if the stone hits the wooden square and two points if it impacts on the metal target.

In case of a draw, the slinger who has scored more targets will win. If the draw persists, the number of null throws will be considered. If the draw persists, the score of the lowest scoring non-discarded player will be taken into consideration. If the draw continuous, the score of the highest scoring team member will be taken into account.  If the draw still persists, the Referee-Judge will determine the procedure to be followed

The null throws will be those in which:

  • The slinger’s foot touches or steps on the fault line during or immediately after his hurling
  • The slinger stops the rotation for the second time before hurling
  • The slinger takes more than one minute hurling
  • The projectile falls out for the second time when it is placed in the sling
  • The slinger is unable or refuses to carry out the throw
  • The projectile does not pass the fault line